QOL and some other things
I added a character model but the hit box is still a capsule, player is always T-Posing and player can see the character.
the gun model is massive compared to the player but there is a model and ads now (only for AK).
some movement tweaks.
there is a new map and with that you can select maps now to load (did not test multiplayer loading but it should be fine).
New map that is bigger and has some houses and cover giving a interesting take to combat.
Stop flying, yes I Nurfed the jump glitch, yes its's still there as i literallycannot remove it but should be not noticeable.
Made a discord server.
added a sensitivity slider in the pause menu but it will reset every game lol - might reset after death as well.
added a death screen and count down to re-spawn, yes you need to wait if you suck - 3 seconds tho.
patched some bugs and fixed some things.
Working on a reoadmap / board of ideas and steps for the game to assist me of keeping on track, I am hoping to get it done soon.
need to clean up some code as it's a bit messy and change bullet tracers.
Files
Get Expoint
Expoint
Work in progress
Status | In development |
Author | domibron |
Genre | Shooter |
Tags | Experimental, FPS, Multiplayer |
Languages | English |
More posts
- ProgressJan 29, 2023
- Game PlanNov 25, 2022
- Big Boi UpdateSep 28, 2022
- QOL ChangesSep 21, 2022
- QOL changesSep 20, 2022
- you can leave lobbies and quit the gameSep 19, 2022
- Basics are doneSep 18, 2022
- CombatSep 18, 2022
- alpha.1 available to people with keysSep 18, 2022